Monday, October 30, 2017

Natural Born Cyborg Concept

MIT - Neri Oxman




BACTERIAL bodices and digestive dacks? It’s life, but not as we know it.
A designer’s quest to build a better space suit has inspired a new line of bacterial spacewear: Second skins intended to shock, impress — and survive.
Massachusetts Institute of Technology Professor Neri Oxman, who specialises in design, technology and biology, sparked the thought experiment through her quest to find ways to make the ultimate recyclable clothing for space travellers living out of less than a suitcase. https://goo.gl/7kg8W3

My idea expands upon coexisting or a leach effect in order to sustain necessary life sustaining functionality.
A living suit that cycles oxygen and water to us....

Sunday, October 29, 2017

Natural Born Cyborg Notes on Chapter 2

Chapter 2

Heavy Metal

Los Alamos National Laboratory, New Mexico, occupies the high ground both physically and technologically. The massive concrete bunkers and reinforced floors of these old building were designed both to resist nuclear attack and to support heavy, in-your-face technology: giant mainframes, immense monoliths of dials, lights, and levers. The Complex Systems Laboratory at least usually requires little more than a few potent laptops and some fiber-optic links to massive databases.

The heaviest piece of real working machinery that I encountered is a somewhat sick old printer whose wheezing vibrations occasionally disturb the tomb-like silence.-p35

36- Los Alamos 'best, if lesser-known, attractions-the Black Hole.
The Black Hole is the shop-cum-soapbox of peace protester Edward Groshus. To visit it is to step into a retro-technological Aladdin's Cave. Housed in a rambling, hangar-like complex on the edge of town, the Black Hole is a stunning repository of ex-National Laboratory equipment and scientific junk.

The stuff was purchased (by the pound) direct from the laboratory during its post-war sell-off period. The buyer was the same Ed Groshus, one-time national laboratory employee-turned-peacenik, anti-war campaigner, and retro technology entrepreneur.

He walks towards the installation, a billboard on the roadside catches his attention. it reads Omega Church of Peace, Bomb Unworship Ceremony, Critical Mass Every Sunday...haha
This is Groshu's doing. A man with an agenda, to be sure, but one nicely tempered by an enduring sense of fun.

This show, too, in his relationship with the goods in his store. Groshus despises the technologies of warfare, but he clearly sees the beauty as well as the absurdity of all that in-your-face technology. The Black Hole manages, incredibly, to be both shrine and protest. The hardware here is no screws, nails and duct tape so much as bank upon bank of a bank of imponderable valve electronics, heavyweight first-generation calculating machinery, fragments of complex control panels bristling with hundreds of tiny lights and switches, etc... My personal favorite was a variety of gray, heavy, metal boxes (rather like office filing cabinets) with enormous single red buttons, labeled Emergency, slap-bang in the middle, items seemingly straight out of Tom and Jerry, but in fact straight out of Uncle Sam, ca. 1960.

Un-Transparent, In-your-face technology...not built to fade into the background of anyone's life or work. -It made few efforts to configure itself to better suit the user. It was, in many ways, the strict antithesis of Weiser's vision of ubiquitous computing. Heavy, enormous, almost maximally resistant to easy human use, such technologies ran little risk of blurring the boundaries between machine and human, between the biological user and technological tool.

Transparent technologies/ opaque technologies
A transparent technology is a technology that is so well fitted to, and integrated with, our own lives, biological capacities, and projects as to become (as Mark Weiser and Donald Norman have both stressed) almost invisible in use. -ex; hippocampus...belongs to the limbic system and plays important roles in the consolidation of info from short-term memory to long-term memory, and spatial memory that enables navigation. located under the cerebral cortex(allocortical)

An opaque technology, by contrast, is one that keeps tripping the user up, requires skills and capacities that do not come naturally to the biological organism, and thus remains the focus of attention even during routine problem-solving activity. ex: home PC, I may know exactly how it works but it is opaque (in the special sense)nonetheless, as it keeps crashing and getting in the way of what I want to do. In the case of such page technologies, we distinguish sharply and continuously between the user and the tool.

38-pen/paper= transparent tools, artist sketchpad, the blind-mans cane... Often, such integration and ease of use require training and practice. We are not born in command of the skills required.
The line between opaque and transparent technologies is thus not always clear-cut; the user contributes as much as the tool.

Transparent Tools: Donald Norman -cognitive scientist and contemporary guru of the age of "information appliance"-describes the Rubicon between opaque and transparent technologies in terms of a historical progression from "technology-centered" to "human-centered" products. Human-centered products, functionality on their sleeve, exploits natural strengths of human brains and bodies, the user never needs to open the manual.

-39 Technology-centered products: the answer only to the need to do things (often, many different things)... What they don't answer to is the need to enable those things to be done fluently, reliably, and with a minimum of learning and effort on the part of the user. Product enters a symbiotic relationship with biological users...technological lineage to continue...clear benefits at low cognitive and economic costs.

-40 In a mere 500 years, the opaque, unreliable, fixed-location tower clocks of the Middle Ages gave way to the reliable, cheap, personal timekeepers...that we now take so much for granted. our relationship to time itself was irrevocably changed and transformed.

50-A prime characteristic of transparent technologies is their poise for easy use and deployment as and when required. Daily unreflective usage bears this our. This knowledge-retrieval tropism serves, of course, single practical function-it permits you to focus your gaze briefly upon the face, dial, or display of your watch, that humble example of cyborg technology.

43-We can take away two somewhat less contentious lessons from our discussion of modern timekeeping. The first is that transparent (nonopaque human-centered) technology is by no means a new invention. old invention: pen, paper, books, watches, written words, numerical notations...etc...

The second is that the passage to transparency often involves a delicate and temporally extended process of co-evolution.
In the case at hand, people had to learn to value time discipline as opposed to mere time obedience, and this transition itself, Landes tells us, took over a hundred years to fully accomplish.

Smart Worlds: Mark Weiser’s vision of ubiquitous computing is finding concrete expression in attempts to design and market what Norman calls “information appliances.
1. An information appliance is geared to support a specific activity and to do so via the storage, reception, processing, and transmission of information.
2. Information appliances form an intercommunicating web. They can “talk” to each other.
3. Information appliances are transparent technologies, designed to be easy to use and to fade into the background. They are poised to be taken for granted.

Such technologies, to support the kind of profound integration into human-man(44) life here envisaged, need to be just about maximally nonopaque. They should contribute nothing to the complexity of the tasks they support: “the complexity of the appliance is that of the task, not the tool.”13

-46. Instead of seeing Wearable
and Ubiquitous Computing as competing approaches, then, it is much more fruitful to consider their large potential for harmonious interaction. 14

A Wearable Computer is an information-processing tool that is, in a
deep but noninvasive sense, integral to the user. It is portable, constantly running, and may be used while the agent is in motion or otherwise engaged. As such, it should support the hands-free use and be capable of presenting data unobtrusively to the user whenever it sees fit. Such devices are “designed to be usable at any time with the minimum amount of cost or distraction from the wearer’s primary task [which is] not using the computer
[but] dealing with the environment.”1-Norman called human-centered tech-tech that fades in the background in use...
ex: a commercially manufactured heads-up display, clumsy hat top mounting...Bradley Rhodes's wearable remembrance agent...
Wearable Computing and Ubiquitous Computing are natural allies whose full synergistic potential has yet to be explored.
There is, however, another problem lurking in the general move toward ever-more-integrated, invisible, automatic, pseudo-neural technologies. The danger is one of loss of control. 21

-48 Tangible computing maintains key elements of the invisible computation model but seeks to do so without allowing the tools and technologies to become permanently invisible, available solely as ready-at-hand. (ex:hammer)

50-The Tangible Media Group at MIT Media Lab is also in pursuit of this the vision of embodied digitality. Their goal is to create a new generation of interfaces that increasingly blur the distinction between the virtual/informational and the tangible/physical. A typical project is the aptly named Sensetable, a tabletop display that uses electromagnetic sensing to determine the position of a variety of physical objects (placed on the tabletop), which the user can then move around so as to amend and alter the information displayed.

Sensetable is a descendant of a system called metaDesk, which used
cameras and computer vision techniques (instead of electromagnetic sensing(50) to allow a variety of physical icons (“icons”) to interact with a tabletop display. One promising idea is to exploit the kinds of the interface we find familiar in the noncomputational world to better mediate our contact with digital and informational resources.
Another area in which the notion of the interface is being reinvented is in work on Augmented Reality. In this work, the interface is nothing more than your own view of the world as you look around, but the view is augmented using some kind of heads-up or eyeglass style display system.(51)

52-The term “Augmented Reality” was first used by a group of Boeing engineers and scientists in the early 1990s. 30 Their idea was to use such systems to help workers install complex wiring harnesses in aircraft. The workers would see the desired positioning superimposed upon the actual physical structure of the plane. In a similar vein, engineers seeking to repair broken equipment might soon see the innards of the machine alongside specific repair instructions highlighting the elements to be removed and replaced. Surgeons seeking to repair human brains or bodies could benefit in the same way.

53-the key innovation is to allow the physical and the informational realms to seamlessly merge and mingle, in ways that unobtrusively support daily activity and that make maximum use of our normal means of embodied, socially embedded activity.

Real Virtuality-If we are indeed becoming complex biotechnological hybrids, a major challenge for the future will be to train young minds to think well about a world in which the physical and the informational/digital are densely and continuously interwoven.
To that end, researchers are developing forms of so-called mixed
reality play.

31 In mixed reality play, the virtual/informational is made tangible,
the physical made virtual, and the two realms interwoven in single
play-based experiences.

54-Nurtured by such experiences, and living and moving in a world populated with ubiquitous computing devices, augmented reality displays, and various kinds of tangible computing, next-generation human minds will not invest very heavily in the virtual/physical divide. Instead, these minds will focus on activity and engagement, seeing both the virtual and the physical as interpenetrating arenas for motion, perception, and action.

Moving On
Invisible Computing and Tangible Computing at first seem like diametrically opposed research programs, but this is not really the case. The differences are real but easily overplayed. Is the wristwatch an example of invisible or tangible technology?
The differences between the two visions thus show up only, if at all, at the very extremes, where some Information Appliances will indeed be designed to remain firmly out of sight and out of mind.

The question we really should not ask may be, Which way is
best? That is rather like asking whether our best tools should be more like hands, hammers, or the hippocampus. The question is misguided, because each of these tools is specialized for different purposes and (hence) needs to be accessed, used and/or reconfigured in very different ways. For certain purposes, we want tools that we can step back from and think about. For other purposes, we want tools that function continuously and quasi-independently, requiring little or no conscious attention and that resist easy reprogramming (more like the homeostatic control systems that regulate heart rate, breathing, and the like discussed in chapter 1).

58-The technological present, then, is a shifting kaleidoscope of visions of the future. The smart world full of invisible technologies; the world of constantly running, easily deployed wearable computers; the world of neuroelectronic implants; the world of tangible computing and real virtuality; the world of dynamic, self-reconfiguring wearables and information appliances.

Our cyborg future, like our
cyborg present and our cyborg past will depend on a variety of tools, techniques, practices, and innovations. What they will increasingly have in common is that deep human-centeredness that Norman so powerfully celebrates. These will be technologies to live with, to work with, and to think through. Such technologies are apt for the most profound and enduring kinds of interweaving into our lives, identities, and projects, and into our constantly constructed a sense of place, presence, and self.

Wednesday, October 25, 2017

Pep Talk for Final Project

Pep Talk for Final Project

Exercise: Try to write out the order of your system for the project.
Rube Goldberg Machine
Step by step: PseudoCode:

Ex: system takes a reading...system determines
If: object is 4-5ft/
Then: the system does this/

Get together a parts list and start ordering stuff…..

While waiting for your supplies…
You will need to figure out what I need to do first.
Ex:
  1. Accelerometer= only work on this code for this week
  2. Servo= check to see if it works… check your code
  3. Feet= build your mold…

Go out and find a friend…
Mom, dad, auntie, hobo… Tell them about your project…

It is a lot of work so let's get started.

Natural Born Cyborgs

Read everything up to chapter 3…
Take notes from the text; compile the notes in Google Docs…

Monday...Break it up and important questions, suggested by the readings and the topics…

Monday, October 23, 2017

Final Proposal Critique

Final Proposal Critique


Citizen Science: you enable a system to collect data..


Da Costa: homing pigeons...to get a realtime region..of air space…


Medine...a badge for measuring air quality…


Sharing my personal information?


Choose a specific topic or subject


Corporate


Environmental


Biological


Output information: nonsensical...thoughts …


Fashion related to physiological ...color of the butterfly or a specific animal…
Bioluminescence: heart-rate….or disco...making a backpack part of my biological output…


Choose: a topic...be specific…

I have decided to choose biological changes to display and change in temperature, heart rate and mood utilizing a Arduino.

Wind Sensor...17$

Wednesday, October 18, 2017

Proposal 101

Proposal 101


1. A narrative is just as important as the technical. 
2. Do your research?
3. If you do an external presentation that you make sure its in the google drive folder and blogger.
4. It needs to be more than 3 bullet points.
5. Blue Sky-Dreaming...White-boarding...seeking out ideas
6. Has someone done this before
7. Wet-ink writing: you set an egg-timer for 5mins and you write ideas as they come if not you write: ---I do not know what to write...
8. Creative-Freeing-Playful-Experience
9. Sexy Cyborg-interactive fashion
10. The proposal will be interactive and shared with peers to engage and critique the idea.
11. The proposal date is: Monday, October 23rd, 2017.

Wednesday, October 11, 2017

Final Project Lecture

Final Documentation
Lecture

You need to Blog every week achievements and failures as you create/build your project.



  1. Work, research, images...now you have a library that you can add/list to your Instructables to a timeline…
  2. Record everything, reflect as often as you can...you create a diary of what you're doing as it’s happening…
  3. Your project: Input(s), wearable, Arduino, output(s) ...for artist its physical computing…(it does something in our world, it’s not just data) 
  4. Wearables: body modifications, tools, clothing, shoes, glasses…
  5. Outputs: it has to do something in our world...related to input…
  6. Inputs: you can have multiple: a power switch
  7. There is no shop that has a good pair of components...or parts…
  8.  Mail orders/ catalogs:  


BuyingComponents.jpg



  • MPJA.com= are in Miami and we are a one day zone...cheaper/ parts are good but not a wide selection…
  • adafruit.com/sparkfun= are more expensive/ moderate on shipping cost (like us based projects)
  • mouser.com/jameco.com= are new and the selection is mind-boggling...they have it, mouser(Plano, Tx) they do so much business if you get your order in by 8pm it ships out the same day.
  • Jameco. Is from San Francisco...
  • Newark is from Chicago…
  • Do your order within 8 weeks...4-5 days for ground shipping…
  • Adafruit: Lomore Freeze, Lady Ada, wrote programs that wrote for looms...Lamore Fried (MIT) she crossed art and science...she drew a schematic and made her own mp3 and published it and posted it...people asked if she could get the parts....30mil a year, businesswoman a year...she believed in open source...tutorials and explanation are offered…
  • Prime is great and if they don’t make a deadline, then they will give you a free month…(explain that you had a deadline and ask for it… they will give it to you)
  • San Jose: Holter HOC, components sold in bulk...

What Makes a Good Instructables Lecture

What Makes a Good Instructable

Lecture


  1. Images -photos... schematics, drawings, flowcharts, diagrams…
  2. They need to be lit focused with high enough resolution so that they do not look like crap…
  3. Tagging image w/notes
  4. Text/words...Grammar…narrative (your voice, why is interesting to you and why would it be to others…) Well-formed language...does not have to sound academic but be clear…
  5. Length (clear and concise) not boring...If you use lingo or specialized text, make sure that you do not lead people into the abyss...make sure if you use a term that is not common that you explain. 
  6. Materials: references, links datasheet or vendors, costs, links to other projects that inspire you…(call them out)
  7. Describe your photos….use different imaging software to pass the message across...
  8. Using Fritzing to make nice graphics….or Illustrator…
  9. Within Instructables: There is a built-in tagging feature with photos or images...or Host by bringing in YouTube videos...

Tuesday, October 10, 2017

The Good The Bad The Horrendous

The Good, The Bad, The Horrendous


Below are a list and sample images of the open-source Instructables that I found interesting. These Instructables are labeled: Good, Bad, and Horrendous. I will leave a brief synopsis of why they are labeled a particular way. I will employ the appropriate verbiage and terminology to analyze each project presented below.

The Bad:
I decided to start with the bad because I figured this would be the easiest subject to find something wrong with an Instructable project. I found this one: https://www.instructables.com/id/Shiny-Tattoo/
‘Shiny Tattoo’ looks fun to do and is obviously directed towards a specific gender. My problem with ‘Shiny Tattoo’ is that the author is telling his or her audience that applying glue to your skin is okay. The fact is that glue can and will clog your pores, and can create black and whiteheads that will appear after you’ve had all that fun showing off your cool shiny tattoo. These clogged pores can cost lots money to treat that and if it gets severe you may have to see a specialist. This Instructable sounds fun, but I feel that the repercussions are not worth it.
Shiny_Tattoo_Glue.PNG


The Good:

My next choice is actually amazing because this Instructable demonstrates the power of the Arduino microcontroller in action.
The author of this Instructable is recreating Star Wars ‘Death Star’ by incorporating a series of blinking lights that captivate the imagery from the movie. He uses an Arduino Uno, nuts and bolt, wire, capacitor, batteries and strong magnets to create this impossible Instructable. This Instructable has creativity, technology, and aesthetics that captivates its viewer. I believe the author was successful in recreating a conceptional replica of the Death Star. Utilizing the magnets to create movement/weightlessness was a successful choice.
Levatating Sphere.PNG


The Horrendous:

Wow, this last one is pretty-horrendous. I play guitar so I can see how this author was given a hard time to provide additional detail because there is almost no way to successfully do this Instructable. I will explain. A guitar using strings that made taught by three major components. First, the Tuning pegs at the top of the guitar are used to add tension to an individual string and allow the guitar to be tuned to its proper note. There are six strings on a standard guitar. Next, you have the Fretboard which allows the player to depress the strings and therefore changing the note quality or sound of that string. Finally, you have the Bridge which provides a resting place, position and houses the strings within the body of the guitar or within the bridge itself (depends if it’s an acoustic or electric guitar). All these components are placed on a parallel surface that is typically is flat or aligned from the Head, through the Neck, and through the body. Therefore, if you could even figure out how to unwinded the strings and then wind them back into a tunable position this instrument would never stay in tune based on this particular concept that the author presents. He goes on to say that his idea was, in fact, a terrible idea. I agree with him, but is it completely impossible. I believe that you can have a collapsible guitar but there is a definite need for simplicity or introduction of some serious tech such as a built-in Arduino that would regulate the tension and perhaps sets the guitar back to an in-tune position. Hmm, great idea…

Folding Guitar.PNG

Final Project Proposal

Final Project Proposal


Final Project Proposal will be based on my Project Zero concept. I will be using Arduino/Arduino-nano and Bluetooth technologies to create a retail product that not only allows the wearer to share their thoughts but completely engage into their environment. I will introduce UWear product to my class and share my process on Instructables as an open-source.

I would like to create all three of the above UWear products, but I have decided to focus on the backpack. The backpack will have a primary matrix that will display information such as heart-monitor, emojis, friendly messages, promotions, thoughts/ideas, and graphics. There is an opportunity for data collection to evaluate after your day is done.

My UWear backpack will brighten any room and have everyone asking the question of; 'Where can I get one?' 


Below is a listing of primary source material for my project: (I will add additional ones as I go.) 




Project 1: Integrate, Interact, Intervene Revised

Project 1: Integrate, Interact, Intervene Revised


My partner Christopher Mills decided to revise the frequency of the LED's behind the Fresnel lens within our group Project 1. The results were pretty amazing. He posted the video on YouTube and will be entering the piece in Art At The Anex PopUp show this coming Gallery Night. Good luck Chris!

Here is the video of the piece entitled: Synaptic Response...



Thank you, Chris, for adding me as a collaborator. It was a pleasure and effortless working with you on this project.

Monday, October 9, 2017

Project 2 Noise Maker


Project 2 Noise Maker
Assembling the Interactive Spider: Final


Supplies:
1. Breadboard
2. Capacitors: 100uf/220uf x2
3. Speaker
4. LED's
5. Resistor
6. UTC RKTT LM86L CHIP
7. 5 jumper cables
8. 9v plug
9. 9v battery

I decided to share my project design with my instructor and I was able to get vital feedback in order to make necessary changes before critique day. I decided to add electrical tape to wrap and hold in place the nuts & bolts at the tip of the spiders legs. I also added a new wire-frame harness to cradle the speaker and fit around the abdomen of the spider. I believe by adding the screws to the bolts that this now enhances the feel of interaction with my spider. I decided that I wanted to go with a Halloween theme and explore the things that we are afraid of. My project has a creepy, yet playful interaction to it while exploring technologies and conceptualizing a new way to 'handle' fear. I am including a stand to showcase my project and give it a sense of movement and life.








Wednesday, October 4, 2017

MicroController part II

Microcontroller II


Arduino.cc= Get ready to live on this site. You can buy from the foundation to support them.
What can you expect to find on their site.

  • Downloads
  • Troubleshoot
  • Explanation
  • Products
We are using a clone Arduino that cost only $4 and it is an exact copy. Open source hardware is amazing. You need to know that in the products tab that you have the Arduino logo stuff for Kick-Starter they have ATHeart logos for those who used it as a main part of their device. The starter level Arduino is the Uno, Rev3, 7th edition. This is a fast prototyping system that is meant to be similar to a breadboard. It has connections for testing most components. The ATMega 364 has 360 kb of flash memory that is re-writable. This is the bug like microchip that you see on the board below.
arduino image.png

Ports included:


  • Power
  • Ground
  • Analog
  • Digital
  • Etc…

uno labeled.jpg

Next, you need the software…


  • Download Arduino 1.8.5 software…
  • You have to follow the exact directions...if you don’t do it exactly, it will not work…
  • They ask for a donation: you can click just download
  • This is an account dependent software...if you change computers you have to go through the steps again…
  • Under Preferences:
  • You save under Sketchbook location (was originally designed for graphic/art students) 
  • Remember: you have to reset where it saves…
  • Click Browse: find removable drive/volumes/
  • It will save the directory settings…
  • Editor font size: ? (whatever you want)
  • Leave the rest alone...as a beginner you want to leave it alone...besides themes…
  • Click okay:
  • Download: Brian Evans/ Arduino programming notebook
  • In Arduino you have two parts
  • Setup
  • Loop
  • What is the Arduino doing?
  • Witchcraft? no , it's a machine...that does input and output…like humans…
  • Set as a function and then it loops…
  • What do you want to measure and how does it react…
  • Like all languages there are syntax…
  • Types= Void
  • Function= do A, do B
  • What happens in function, happens in the {} curly braces…
  • Digital states have two states: high/low…
  • Time is illustrated in milliseconds
  • OUTPUT has to be typed in all caps
  • digitalWrite (written in camelcase), states of high and low…
  • You declared the pin numbers in use...I’m writing this function and if it works blink 13…
  • It has a resistor built in on pin 13…
  • An efficient way is using variables…create a variable that represents 13…
  • Create an integer type/ give it a name: Pin=13; instead of changing each one...you can now just change the one on top...int pin =13;
  • Tools: go to port//dev/cu.usbmodem1421 (Arduino/Genuino Uno
  • Tools: Board/ Arduino/Genuino Uno
  • → (upload key)
  • (Sketch/ Upload)
  • Adding the resistor: attach to negative side of LED and select a port (ex: port 7 and GND)

Wearable Lecture Phase 1

Wearable Lecture 



Your project will need to fulfill the following:


  1. Technological
  2. Social
  3. Interface


  • Instructables: You will need to publish your work. It needs to be completely transparent.
  • You will write a formal tutorial to illustrate your work.
  • The Maker Fair was on Oct 20th and the 21st, San Francisco, the San Mateo fair grounds: 2005
  • The makers realized that their was a new social need to show these interfaces...and a community of sharing was formed.
  • Squid Labs: MIT/Carnegie Labs: they showed innovation improvements. They introduced Instructables which was a blogging format to share their projects that they would do on the weekends. It was completely free.
  • Squid Labs: then included Auto Cad became the sponsor and gifts for contest have greatly improved for contest.
  • Instructables is a peer review system.
  • input→ Processing→ output
  •             (Arduino)
  • Anything that you can measure… 
  • Wearable does not just mean clothes...could be a tool…
  • Could be decorative or safety device
  • Or an extension of your body…
  • This weekend blue sky…
  • Find three tutorials: that fit the categories above…
  • The good, the bad, and the ugly…make links for each...
  • What’s the rubric of making a good tutorial…
  • We get to build it and decide our approach...

Monday, October 2, 2017

Project 1: Integrate, Interact, Intervene

Project 1: Integrate, Interact, Intervene


Team: A/C = Anslem and Chris

We wanted to explore the idea of the familiar to attract our audience to our interactive piece.
First, we started with the idea of using Chris's wire-framed camera to build a solid interactive camera that would've been approximately 3.5ft wide by 4ft tall, but we found that the wireframe would not hold the cardboard exterior that we wanted to use. We decided to build our project from scratch. Here is a list of the supplies used for our Blinky TV experiment. 

1. Cardboard
2. Spray paint (black and white semi-gloss)
3. Multi-colored LED's
4. small batteries (see throwie post)
5. Hot glue
6. Caps (used for the knobs)
7. cut-outs to illustrate the knobs
8. Two Fresnel Lens
9. Aluminum Foil to reflect the LED's
10. GoPro
I am including the email's that we used during the build process. 


Chris, (Sept. 27th)

Hey, I wanted to email an idea that I have for our project. You mentioned that you have a printer. Can you print off a front piece for the Tv? Something like this....see below (image of CRT television)

I think that would be awesome. Or at least print the UHF and VHF numbers? I could paint it but it would not look very good with only a few days to do it. You could print and glue the cover over the lens...I think that would look cool. Also, I won't have an enough time to make a noise machine for the knobs....I forgot that the paint will need to dry and I don't have any metal contacts that will work...well at least that I could find...ugh...it's up to you but this project isn't really a big deal from what I gathered but it is at the same time...lol...I am leaving with the box, two knobs, some washers and spacers....uh, duh, I forgot that we need to anchor the know into something...a piece of thin wood? Or use nuts and bolts...which also do not have...lol

See ya Monday,
Slem

Slem Lucio al83@students.uwf.edu

Sep 27 (5 days ago)
to crm46
Anchor the knobs into a piece of wood....that's what I meant to say.....lol



Christopher Mills

Sep 27 (5 days ago)
to me
I can easily print off the number for the knobs.  Only scrap wood I have is 3/8 OSB which will work if there isn't anything better in the scrap bin in the woodshop. BFA meets in there tomorrow morning so I will check. The sound would be nice but just having people walking up and looking into the screen with the GoPro filming should be good for the interaction part.


Christopher Mills

AttachmentsSep 29 (3 days ago)
to me
This is using just 2 of the color changing LED's in the box with 2 Fresnel lenses, I put aluminum foil inside the box.  I will probably add a few more LEDs but right now I'm testing to see how long they will run off a single cr2032 battery, so far the 2 LEDs have been running for 6 hours on one battery.
If I find my gel stain I will give the front of the box a wood grain look. 

Slem Lucio
Holy crap....thats with just two...freaking kinda cool just like that...hahaha....but whatever you think sir...you know more about optics than I do...very sweet....can't wait to see peeps reaction....what time are you setting it up in the morning...I should be able to meet you?

We were able to build the TV in two parts. I did all the painting and Chris installed the electronics.
The result was a psychedelic collage of colors that were abstracted by the Fresnel lens. We also decided to record the interaction made by our peers with a GoPro installed. 

We were not able to edit the GoPro recording to show for critique.

Class Suggestions: 
Use an Antenna (uh duh...we did not even think about this one) more semiotics
Larger Lens or screen area
Using something else besides a box?
Incorporating sound?
Using the TV as a wearable...

Here is the final project step by step.


 Phase one: Paint exterior and then install electronics


 Install Fresnel Lens


Phase 2: Test LEDs and setup GoPro



Phase 3: add cut-out for knobs



Phase IV: setup up in public place to record interaction












Phase V: Point of view shown by Go Pro